Personally, I kinda hope it inspires someone to pick a different Can-Am to model and make something that can be competitive regularly against the various Ti22s.
The "modeling" aspect of Retro is overwhelmed by the "racing" aspect, James. Don't think that's ever gonna change and, as the late Larry Shepard always said, the competition aspect of slot racing is probably its fatal gene.
Being the heretic that I am, I come at the issue from a different direction.
The IRRA® Approved Body List contains 147 bodies for six classes and that's too many IMO. While some may feel that there are advantages to having a huge body list (just what are they, I might ask?), does it make much sense to have (now) three motors on the Approved Motor List and so many bodies on the body list?
The dedicated racer is going to test a lot of bodies, if he has the ability to do so, and while that will benefit those selling the bodies he's acquiring, it cannot be argued that it's going to cost the racer more money and more testing time. And make no mistake, time and money are the key factors largely determining who is able to participate in this hobby.
In comparing slots to many other hobbies, I am struck by how focused the slot car hobby is on the mechanisms we use to practice it. In many other competitive activities, the focus is more on the actual competition, and not not so much on the equipment: think baseball, bowling, golf, etc. In such sports, the "tools" are much more tightly controlled and I believe the competition benefits as a result.
Still feel simplification is a better way to go. How restrictive would it really be, for both racers and trackowners, to have just ten bodies approved for each class, with all of us knowing that only a couple of them are likely to be actively raced?