I'm Mike.
I'm here to learn how to design and build 1/32 and 1/24-25 scale dragster and funny cars. I am especially interested in building a 1/32 scale 1/4 mile track (it's smaller and fits well in a home garage) and the cars to go with it. If you have any experience with 1/32 scale chassis creation, please contact me.
I'm an inventor and this is something I think I can wrap my skills around. Developing affordable chassis, cars and track accessories so anyone can afford the sport. It has become a really expensive sport and that may be why there's a decline in the industry. I have some thoughts how to change this.
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Here's my thoughts about slot car racing which I hope some of you will exchange ideas with me.
My first major thought is that 1/24 scale tracks are so fast that it's too fast to be fun. What do I mean?
Top Fuel dragsters and funny cars make an average run at 3.7 seconds / more than 330 mph. A local track should restrict times to this by adjusting the power to the track. No car should be able to complete the track in anything under 3.3 seconds. Right now, tracks are completed in a tenth of that time! Nobody would want to go to a race when the cars were so fast, they were blurs. Slowing the cars down would be better so all of us could watch the race. I viewed the NHRA class times and posted them as a reference in case someone wants to experiment.
As a Top Fuel car is the fastest in the NHRA, then it should get the most power on a scale track too within the range I stated earlier.
Pro Stocks should run in the 6.5's at around 210 mph.
Pro Stock Motorcycles are in the 6.8 195 mph range
Top Alcohol Dragsters in the 5.1's @ 285 mph
Top Alcohol Funny Cars in the 5.3 s @ 270 mph
Comps
For simplicity, I'd like to see it run as running with a break out time set. It's fun to guess what your car will do but it's not when it's got way to much track power. Instead, maybe a car and chassis with track power to hit in the 7's or 8's.
We aren't racing for money and National rules are really strict, which I'll guess scares away a lot of people that would otherwise get into the sport. Some experimentation with dialing in track power could make it pretty exciting for anyone. Then if there are big National points races, well then go ahead and run by those rules. For the average dad and kid, simplification is a better way to go. Build the cars and race them in the class they are scaled after. My guess is there will be more participation and more cars built in different classes by doing this.
One last thought why I think this would work is I teach psychology at a university. My students aren't the same students we were (I'm 60). They are used to instant gratification and technology. Everything is easy for them. Slot car racing hasn't adapted well to the changing times but it is make a resurgence. I beat the issues of teaching students in my classes by forcing them to use their cell phones to complete assignments instead of block me out texting or listening to music. My students grades jumped from a 2.0 range to a 3.5 range with most improving at least one point up. I think the same applies to racing.
Okay, that's my ideas about racing. Go ahead and thrash me for opening my mouth.
Mike