I remember an interesting statement in a magazine article by Mike Morrissey (Captain of Team Russkit). He said in the early days before they settled on their inline "jaildoor" style 16D powered cars, they tried everything. Large, medium and small motors, rear wheel, front wheel and four wheel drive, single motors, multiple motors, you name it. They didn't have the fifty years of slot car experience we have today. The only way they would know if something worked was to try it out.
So that's what I doing with this build. I'm putting away my 50 years of slot car 20/20 keyboard hindsight and just building something fun.
Here goes.....
The first big Ram 3 volt I built was this King Cobra hardbody drag car. It's power impressed me finishing on the podium behind 2 unlimited rail dragsters.:
It's an inline with the motor acting as a stressed member:
On its first test run it would wheelie and the braid would arc so badly I thought the thing was going to catch on fire. The solution for that finished chassis was to add a ton of dead weight out front as far as I could:
Now it's time to turn off the 20/20 slot car keyboard hindsight. For this car I'm doing something different. Instead of adding weight to the front, I'm reversing the motor position and shifting the weight of the motor as far forward as the armature shaft will let me. Here's a comparison with the new build setup and the King Cobra:
I'm placing this build in the late 1966 time period so I can bring in another thing to hopefully hold that guide flag down......an ISO style chassis like the Cox Cucaracha used. The motor weighs a ton and hopefully that ISO arrangement will hold the guide in the slot.
Remember, it doesn't matter what that 50 years of hindsight tells me. It only matters that it's fun for me to build and that I get to see what happens for real and just not keyboard speculation.
And here's the start of my chassis. A hunk of 1/16" wall, square brass tube.........