Please explain just how much/why you might vary the power on each lane for a particular age group/car.
Are you trying to attain parity with no-brainer cruise control or make it that each car only falls off once or twice a lap?
Jim,
The purpose of this setup, in importance, is;
1 - to get the speed of the rental cars (close to) identical. Most of my rental fleet is powered by Puppy Dogs, I bought for $5-$10 each. I typically run them at 6-8V, so the lap times will really vary, not only because of the nature of the beast, of an electric motor, but varying tire diameters. This will transcend all those variances. I will save money because I won't be replacing tires just to speed up the car.
2 - as mentioned by Dave Crevie, in post #10, my Saturday night racers will be able to still practice, on X lane, at full power, while 4 year old Joey, is blasting around at full speed, on 6V, on Y lane.
Early experimentation shows running these 10 amp supplies at .2V higher, will closely replicate the race power they run on.
IE-the Hardbody guys will set the adjustable ones to 12.4V to mimic their normal 12.2V race power.
3 - occasionally, especially with the 3-6 year olds, interject some parity in the amount of wins, in the 5 lap sprints I typically run with the 3-6 year olds.
4 - amuse myself, and astonish the racer, with the occasional turbo-boost blast, down the straightaway. Lol
5 - for semi-serious racers, possibly run handicap races.
While it is probably a bad idea to give inferior drivers, racing the same spec car, more voltage, it might be OK to mix voltages in an impromptu race, with cars with different motors.
To further answer your question, Jim, parties for 3-6 year olds, are (almost) 100% of the time, run at full speed.
At about 7 years old, I'll set up the power where the kids have 1 or 2 places to slow down.
With the old system, at 6-8V, the amount of the cars on the track, really affected if a car could be punched in a particular turn each time.
In a 8 heat, real race, with marshals, it didn't matter much, but in a 5 lap, crash-n-burn sprint, where if you fall off on your own, you were out, it did.
As more cars fell off, it became more and more difficult for the novice to stay on.
While sort of amusing, this will prevent that.
IOW, if you blip Green in the Deadman, X amount, the first lap, and the car stays in, if you do the same, laps 2-5, you should probably stay in.
I have annual car club events, coming up early next year, with pretty good racers, running on 8.5-10V.
Having steady power, per lane, should make those already fun events, better, with a bit cleaner racing.