Motor winding/rewinding
#1
Posted 27 October 2007 - 07:59 AM
I've done slot cars since the '60s, but really three different times. After the first time, when I was really young, I did it for a couple of years when my oldest son was born and then again now. I only did rewinding when I was really young and have only the faintest recollection of it. There was a nice little rotating clamp thing you simply put in a vise and moved with a crank handle. It used a set screw to tighten a set of jaws on two poles of the arm as you wound the third. Is this or something similar still available?
Also, is there a source for blank arms or do people just take apart unbalanced/unepoxied arms and rewind them? Also, what's a good source for magnet wire? Looking to do some C-can arms and see what's what.
#2
Posted 27 October 2007 - 10:13 AM
Radio Shack sells three spools of magnet wire in a bag. 30, maybe 24, and something bigger? for about $5. eBay has lots of 155 C wire. Don't know where to find the "premium" wire.
Pro Slot might sell you some blank arms? Dan Debella is a member here, a PM to find out?
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#3
Posted 27 October 2007 - 11:35 AM
For wire, check with Pablo (Paul Wolcott). He's recently wound an arm or two but I'm not sure what he used for wire. He'd be helpful with other questions you might have too. Good luck finding blank arms or quality comms. I don't think any manufacturer wants to sell them today.
If you just want to experiment and play with a couple, use a Chinese 16D arm. The wire comes off pretty easily and they have a decent but not great comm. You could probably shorten up the 16D stack for the C-cans by removing several segments but I've never tried.
I intend to live forever! So far, so good.
#4
Posted 27 October 2007 - 12:09 PM
Got my 24 wire from Radio Shack. It has a bright red lacquer coating so the arm will be beautiful when I finally get one done.
Good luck, John!
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#5
Posted 27 October 2007 - 12:28 PM
The other thing that's real important is timing of the comm. There are tools out there to measure degree settings. Hopefully some more experts will chime in here.
?/?/1950-3/8/22
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#6
Posted 27 October 2007 - 01:47 PM
Back then, you could just buy arms and even commutators at any track as well if you didn't need the can, endbell, and magnets. The good thing is that, once you get going and have a formula... winding armatures is not very difficult... MUCH easier than scratchbuilding some of the beautiful chassis I see around here. Heck, if I could do it as a kid... how hard could it be ? Anyway, I only remember that my buddies and I were using some pretty hefty gauge wire (maybe 25???) and by those standards they ran like heck, although we were blowing commutators like crazy for a while before the "blowproof" comms came out.
Looking around the Mura website, the cheapest arm I could find for tearing apart is like $20... so that isn't going to work on a carpenter's paycheck. The PCH site has a "Mura Challenger Armature - M2200" that goes for $9... still a little steep but better (if that's a good quality arm???). I was hoping to get a dozen and wind up with maybe three or four keepers at the end.
Jairus, I'm not sure what the coating was on wire... and don't know if lacquer will hold up under heat. I know that you can get magnet wire with all kinds of different coatings on it, but magnet wire is used for all kinds of things besides armatures and maybe the lacquer will work. #24 awg sounds about right though.
I'll try and contact the folks mentioned here and see if I can come up with stuff. Here's a crude picture of what the "winder" looked like and after I started using it, the jobs came out much better and the results were more predictable. I think probably somebody with a machine shop just made them and bagged them for sale at the tracks.
#8
Posted 27 October 2007 - 02:48 PM
#9
Posted 27 October 2007 - 03:05 PM
#10
Posted 27 October 2007 - 03:08 PM
?/?/1950-3/8/22
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#11
Posted 27 October 2007 - 03:14 PM
?/?/1950-3/8/22
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#12
Posted 27 October 2007 - 04:20 PM
I do wind a motor now and then for my 1/32 scale stuff that is not into the need of honking motor power.
Here is what Rick had shown as his rewinder he was going to make.
I of course told him his needed a digital counter built in, which he said he thought about but did not get many takers for re-winders, I think.
1937-2011
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#13
Posted 27 October 2007 - 08:15 PM
PS: I will look around, I had dozens of old 12 and 15 arms that could be dewound and rewound, if I could only remember where they are today. I let a bunch go to Rocky so he could play a couple of years ago.
Rick Bennardo
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#14
Posted 28 October 2007 - 08:12 AM
Marcus P. Hagen -- see below, my five favorite quotes: applicable to slot cars & life in general.
[ "Everyone is entitled to his own opinion, but not his own facts.". . Daniel Patrick Moynihan ]
[ "Time is the best teacher. Unfortunately, it kills all its students.". . . . . . . . Hector Berlioz ]
[ "There is a very fine line between 'hobby' and 'mental illness." . . . . . . . . . . . Dave Barry ]
[ "Build what you like to build, they are all doomed." . . . . . . . . . . . . . . . . . . . . Prof. Fate ]
[ "The less rules the more fun. Run what you brung." . . . . . . . . . . . . . . . . . . . . . Larry LS ]
#15
Posted 28 October 2007 - 09:04 AM
I would be real interested in one of those and knowing what they would cost. I realise that "one-off" machine work can be expensive. If you are thinking about doing them, PM me or just post publicly. The ratchet thing would be cool as well but I don't really "need" that feature.
#16
Posted 28 October 2007 - 09:47 AM
Class F wire is standard but you can find Class H wire which is 155c if I remember right.
Don Weaver
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it will starve to death...
#17
Posted 28 October 2007 - 11:04 AM
My first wind was in '60, taking a 3 volt arm out of a government servo and rewinding for a car on 12v!
And I didn't use a fixture more complicated than a small bench vise.
The rachet to stop it from going back isn't the issue. One of the advantages you have as a human rather than being the "six million dollar winder' is you can FEEL.
With practice you will feel that the wire varies constantly and slightly in diameter, and strength. So you can get a better tighter coil by constantly adjusting the tension based in the feel of how the wire stretches.
Which explains why once it was a feature that increased the price of the arm if it was "hand-wound".
I gleefully bought those arms from Rich for a stupid cheap price, that he keeps mentioning, for this reason. Parts is parts! In 1/32 we commonly built SHORTER motors. I think some of you have seen a couple of my shortened "P" cans, one of which was one of my "cheater motors". Modern arms are to a size, but in the day some of us built motors to size to fit the needs.
It ain't "rocket science", it is just fun. Don't over think the process, and don't wait around for advice. GO BLOW STUFF UP!
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#18
Posted 28 October 2007 - 11:47 AM
It ain't braggin if you can back it up....
I have done them by hand, works fine if you don't get arthritis... I have an R-Geo (Rick B.) winding tool, works super.
- Don't sweat the exact degrees of timing, just advance until the comm post is even with the next leading edge of the lams.
That's "hi timing", in the ballpark. You need strong mags and tight (15 to 20 thou) airgap for this much advance. Weak mags, bigger airgap, use less advance. Apply the correct amount of spacers to align the arm and comm in the motor, then super glue the comm and spacers in the desired positions before winding.
- I used the best two-part, clear, store-bought epoxy I could find. Baked it in the oven, rotated it and inverted it occasionally.
- I have a winding instruction guide and can send it via email if you like.
- In general, more turns of thinner wire=more torque and brakes, less horsepower, more longevity, cooler running.
Less turns of thicker wire=more horsepower, less brakes, less longevity, more heat.
Also, less turns=less weight (duh).
- Standard Parma Super 16D arm would be my recommendation to use, as it will fit some vintage applications...
- I have blank, wire, and comms if you want. Just let me know in a PM.
- I used dental floss to secure the windings around the comm before epoxying.
- Make sure the shaft is straight before you waste lots of time on an arm that will never run right! Lots of blanks on eBay are not straight, long-ago rejected. Once again, I think my axle and shaft straightness dial checker is an RGeo tool.
- Most important, send it off to a pro arm balancer for a balance and a comm true. What a thrill when you run it and it howls like a dental drill on steroids.
Paul Wolcott
#19
Posted 28 October 2007 - 12:16 PM
... that's the kind of "precision" I DO remember :-) and while there was a lot of variability in my results, the "keepers" were worth the hassles.-Don't sweat the exact degrees of timing, just advance until the comm post is even with the next leading edge of the lams.
... have some extra C-can setups so for now, I'll stick with those for my little experiments.-Standard Parma Super 16D arm would be my recommendation to use, as it will fit some vintage applications...
... that is one thing I WILL do once I settle on a formula. For now, two razor blades in clay or wax will do fine for getting an idea how they run. If I can get an arm winder, I'll do that too because I had the experience years ago of seeing an improvement because of the tool. It won't stop me from messing with this anyway. I sure appreciate the great info, Pablo!-Most important, send it off to a pro arm balancer for a balance and a comm true.
#20
Posted 28 October 2007 - 12:30 PM
My left hand and fingers always did a great job of holding the armature still or moving as needed to get the feel of the wire being wound around a segment. I tried a winder once and I instantly realized I had lost the total feel of the wire and arm as a whole. I had also lost the sense of feeling if I was winding it too hard and stretching the wire or being too loose in the wind. I measured my wire lengths to start with. But kept counting winds to compare segments as to count and see if one or another was pulled too tight or too loose with same length of wire.
I did make a nail and spindle tube on the edge of the bench so I could have the wire spool spin easily as I need the wire to advance for the winding. Worked great to keep that spool captive but free to rotate as needed. I measured the wire length on the spool with a small piece of tape and then wound it back on the spool loose so it would not get tangled up before being wound onto the arm. Then I would mark the next one, etc., etc., etc. I only wound one seven-pole arm and that was enough for me.
It is always a fun thing to do something for yourself and seeing it run, sometimes great and sometimes just so-so or smoke.
But that is JMHO. YMMV.
1937-2011
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#21
Posted 28 October 2007 - 03:50 PM
I intend to live forever! So far, so good.
#22
Posted 28 October 2007 - 04:08 PM
#23
Posted 28 October 2007 - 05:38 PM
Let them balance the arm and true the comm, then run the new arm through a few heat cycles. After being heated and "spun" the wires will shift a bit, enough that the arm will at least need to be checked for balance again. Re-cut the comm and the arm should be ready to run till the comm needs cutting again.
Ron Hershman can probably perform this service.
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#24
Posted 28 October 2007 - 05:40 PM
You can find arm balancers on eBay also, I have one. Uses magnets. I had very good results with it. If you taper the ends of the shaft to a perfect taper, it works super.
Paul Wolcott
#25
Posted 28 October 2007 - 06:58 PM
I also made and sold the arm balancers with the magnets a while ago on eBay. I can make a few of those up, too. Send a PM if you want one or either.
Thanks...
Rick Bennardo
"Professional Tinkerer"
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